Trade Guide
Trade is the engine that turns a single struggling settlement into a thriving Roman region. Once you expand past your first town, you can link specialized settlements with trade and travel routes, sell surplus goods on the market, and import the materials your citizens demand. This guide explains how trade routes work, how to price goods, and how to build a trade network that funds everything else.
How Trade Routes Work
Nova Roma supports multiple towns connected by trade and travel routes. Once you establish multiple towns, you can link them to share resources, distribute goods, and generate ongoing trade income. Each town can specialize in a different economic activity, and the routes between them move the right goods to the right place.
Setting Up Trade Networks
Trade routes connect your towns and determine what goods flow between them. Proper route planning reduces supply chain bottlenecks and increases overall economic output. Start with the highest-value connection — the farming town feeding the main hub — then layer in tourism and luxury routes as your region matures.
| Route Type | Purpose | Example |
|---|---|---|
| Crop Transport | Move raw crops from farming towns to processing centers | Fontebrac to Belvau |
| Tourism Routes | Bring visitors to tourist destinations | Main hub to Rocemarée |
| Scenic Routes | Enhance tourism appeal with scenic connections | Between attractions and hotels |
The Market and Resource Exchange
Every town has a Market (or Forum) where surplus goods are valued and sold. The market price of a good rises when your region is short of it and falls when you produce a glut. This is the core of resource exchange: overproduce a staple like grain in Fontebrac, ship the surplus to Belvau's market, and the sale funds your administration and research. The same market is where you set import orders for goods you cannot make locally.
Pricing discipline matters. Selling everything the moment it is produced floods the local market and crashes the price. Instead, hold a buffer and sell in steady batches, or ship the excess to a different town whose market values it higher. Inter-town price differences are where smart traders make their Denarii.
Export Strategy by Town
Each specialized town should export what it makes best and import what it lacks. The table below ranks the most profitable export goods by origin town and shows the buyer that pays the most.
| Export Good | Origin | Best Buyer | Base Value | Margin |
|---|---|---|---|---|
| Grain | Fontebrac | Belvau market | 12 | Steady |
| Wine | Fontebrac | Rocemarée inns | 28 | High |
| Pottery | Belvau | Rocemarée tourists | 34 | High |
| Ironware | Belvau | Fontebrac farms | 40 | Medium |
| Luxury Goods | Rocemarée | Belvau bourgeoisie | 65 | Very High |
Import Strategy and Trade Priorities
Imports keep your citizens happy and your production chains running when local supply falls short. The bourgeoisie demand luxury goods and high-end services, and unhappy citizens pay less tax. A balanced import plan protects your tax base while your own industry scales up to replace the imports.
| Priority Route | Goods | Frequency | Tip |
|---|---|---|---|
| Fontebrac to Belvau | Grain, Vegetables | Continuous | Feeds the hub population first |
| Belvau to Rocemarée | Pottery, Ironware, Wine | Daily | Supplies tourist demand |
| Rocemarée to Belvau | Luxury Goods | Daily | Keeps bourgeoisie happy |
Trading With Other Cities
Beyond your own towns, you can trade with neutral and rival cities on the campaign map. These external partners pay premium prices for goods they cannot produce and sell you rare materials at a discount during surplus events. External trade is best used for high-value, low-volume goods — luxury wares, rare stone, and crafted masterpieces — because the caravan fee makes bulk staples unprofitable to ship far.
Frequently Asked Questions
How do I make the most Denarii from trade?
Specialize your towns, then connect them with the highest-value routes first. Ship Fontebrac's wine and grain to Belvau, craft them into pottery and ironware in the hub, and sell the finished goods to Rocemarée's tourists and the bourgeoisie. Diversify your exports so a single price drop never sinks your income, and use the market trend arrow to time your sales.
Should I focus on trade or taxes?
Early game, taxes from a growing citizen population are your reliable base. Trade becomes dominant once you run multiple specialized towns, because route income scales with development and is not capped by tax pressure. The strongest economies run both: taxes fund stability, trade funds expansion.
Why are my trade routes not earning anything?
The usual cause is a broken warehouse chain — if the producer and the consumer are outside transport range of any warehouse, goods never move. Second, check that the destination actually demands the good; shipping grain to a town that already has a glut earns almost nothing. Place warehouses on the route and match goods to demand.
Related Guides
- Economy Guide — taxes, tourism, and income sources
- Resources Guide — crops, production chains, and farming
- City Layout — placing warehouses and optimizing range
- Buildings — markets, granaries, and trade infrastructure
- Population Guide — citizen tiers and tax demand
- Building Tier List — best trade and production buildings