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Citizens Guide

Citizens are the heart of your town. Each family progresses through three social tiers — Worker, Artisan, and Bourgeoisie — unlocking new jobs and demanding increasingly complex services. Managing this progression is central to growing your town.

TiersHousingJobsNeeds

Three Citizen Tiers

Nova Roma features a tiered citizen system where families progress from Workers through Artisans to Bourgeoisie. Each tier unlocks new building types, job slots, and demands different goods and services.

Worker

The foundation workforce. Workers staff farms, warehouses, and basic production buildings. Staff workers based on labor priority — different citizen tiers fill different job slots.

Artisan: requires meeting basic needs (food access, market access) and town progress.
Artisan

Skilled craftspeople. Artisans run advanced production buildings like Bakeries, Wineries, Hatteries, and Pubs. They demand better food, access to apparel and leisure goods.

Bourgeoisie: requires meeting higher-tier needs (luxury goods, public services, high beauty).
Bourgeoisie

The elite class. Bourgeoisie generate the most tax income and staff advanced buildings. They require luxury goods, public services like the Apothecary, and high beauty scores. The Cathedral (Large City) serves their spiritual needs.

Housing Types

House TypeCitizen TierDescription
Worker HouseWorkerBasic housing. Workers staff farms, warehouses, and basic production.
Artisan HouseArtisanMid-tier housing. Artisans staff wineries, bakeries, hatteries, pubs.
Bourgeoisie HouseBourgeoisieElite housing. Bourgeoisie generate the highest tax income.

Citizen Needs & Happiness

Each citizen tier has specific needs that must be met through buildings and services. Unsatisfied needs lower happiness, which can prevent tier upgrades and eventually cause citizens to leave.

Citizen needs are satisfied through the following mechanics:

Food Access: Market Stalls and Food Stalls distribute food from your farms and production buildings. Citizens need to be within range of these structures.
Goods Access: Apparel (Hattery, Perfumer), Leisure (Pub, Social Club), Housewares (Candle Maker), and Public Services (Apothecary, Cathedral) all satisfy higher-tier needs.
Housing Quality: Citizen happiness is tied to housing tier. Upgrading houses unlocks higher citizen tiers, which in turn generates more tax income and unlocks new production possibilities.
Beauty & Tourism: Aesthetic appeal contributes to happiness and drives tourism income. Place decorations, parks, and attractions (Lighthouse, Art Atelier) strategically.

Town Management for Citizens

Nova Roma provides population density and tax pressure feedback. Monitor these indicators to balance growth with citizen satisfaction. Avoid over-taxing lower-tier citizens — Worker happiness is critical for maintaining your labor pool. Use the Research Center to unlock improvements that benefit all citizen tiers.

Individual Citizens & Special Features

Nova Roma features individual citizens with names, traits, and personal requests. Get to know each person as they arrive in town. Citizens can form families, acquire pets and livestock, and develop unique traits over time.

Families

Citizens form families in the homes you build. Family members share housing and contribute to your population.

Pets & Livestock

Citizens keep pets and livestock by their side. Adds charm and variety to your town streets.

Traits

Citizens develop unique traits over time. Traits affect their behavior, preferences, and contributions to your town.

Steam description: "Get to know each person as they arrive in town, and watch them settle down to form new families in the homes you built for them with pets and livestock by their side." The game emphasizes individual citizen stories alongside city building.
End of Citizens Guide